Full support is provided for attributes generated by geometry nodes. Implemented "Wavelength" and "Attribute" nodes to define custom mesh attributes. The rendering engine Eevee, performs 2-3 times faster when editing very large meshes. Improved the quality of colored shadows and accurate reflections when mixing 3D with real frames. In addition, a new implementation of the Shadowhunter is proposed, which supports bounced light and backlighting, as well as settings to control the coverage of real and synthetic objects. A new pre-filter setting has been added to the pass filter to control noise reduction using auxiliary and normal albedo.Īdded mode Shadow Terminator to remove artifacts on the edge of light and shadow, which are typical of models with a large polygon mesh pitch. Library Intel OpenImageDenoise has been updated to version 1.4, which made it possible to increase the level of detail after removing noise in the viewport and during final rendering. Added the ability to set the time limit for scene rendering or rendering until a specific number of samples is reached. ![]() Separate presets added for viewport and sampling. Shift is especially useful when adjusting lighting. New AMD HIP backend added for AMD GPUs (Heterogeneous Interface for Portability), offering a C ++ runtime and C ++ dialect to create portable single-code applications for AMD GPUs and NVIDIA GPUs (AMD HIP is currently only available for Windows and cards discrete RDNA / RDNA2, and for Linux and older AMD graphics cards will appear in Blender 3.1 release).Īlso the quality and responsiveness of the interactive viewport rendering were significantly improved, even with blending mode enabled. The rendering engine Cycles has been redesigned with significant improvements In GPU rendering performance, it is stated that thanks to new code executed on GPU side and change in scheduler, compared to previous version, the rendering speed of typical scenes has been increased from 2 to 8 times.Īdditionally, support has been added for hardware computation acceleration using NVIDIA CUDA and OptiX technologies. You can attach arbitrary thumbnails to items. ![]() Provides the ability to define item libraries, group items in catalogs, and attach metadata such as descriptions and tags for easy searching. ![]() It is also highlighted that a new editor has been added: the Asset Browser, which simplifies working with various additional objects, materials, and environment blocks. The appearance of different widgets has been unified, Besides that the implementation was improved from thumbnail preview and scaling. In this new version the user interface has been updated and a new skin has been proposed in which the interface elements have become more contrasting and menus and panels now have rounded corners. The Blender Foundation unveiled recently the launch of the new version Blender 3.0, version in which a large number of changes and improvements have been introduced, including new interface elements, improvements in the rendering engine, among other things.įor those who are unfamiliar with Blender, you should know that this is a free 3D modeling package suitable for a variety of 3D modeling related tasks, 3D graphics, game development, simulation, rendering, compositing, motion tracking, sculpting, animation creation, and video editing.
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